![]() Having an event weighted affects the odds of it occuring: with my "nothing happens" event, a weight of 90 means it occurs a lot more often than any of the other major events, while the minor ones have no such event (because the minor ones are rather minor, with only the Slacker and maybe Do-It-Yourself having bad consequences ). ![]() Life goes on as normal." event weighted at 90. All events are weighted with minor events weighted with 1, 2, or 3, and major events with 1, 2, 3, 4, or 5 - however, to prevent too many major events occuring I have a "Nothing major. They cannot get back in to the same career field for at least two rotations.). Paint d2 paintings and see what the general public think of your new talent) or "major" (Fire!: Place d10 buyable fires and call the fire fighters I Quit: Your sim decides they've had enough, and quits their current job. Either take a vacation day or pretend you're sick (we accept no responsibility for negative effects from lying) Paint: You've gotten the urge to immortalise a scene around you in paint. I section out my random events in to "minor" (Vacation day: Your sim wants a day off work to relax. I can't remember if there are any events I have which require a coin flip, but the d2 'die' is there just in case. It's formatted to use the Random Stuff program, which is what I also use to roll the events - right at the top I have: ![]() ![]() This is my list of random events with bits taken from everywhere (including the site esmeiolanthe linked to). ![]()
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